INTEGRATING VR4VET IN TEACHING

VR4VET virtual reality environment has been developed based on the DigCompEdu Framework

Although it covers competences from all areas, it addresses specifically:

  • Area 3. Managing the use of digital technologies for feaching
  • Area 4. Using digital technologies and strategies to enhance assessment.
  • Area 5. Using digital technologies to enhance inclusion of learners.

Benefits of integrating VR4VET in lessons

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